Ricky James

About me

I currently work at Unity Technologies in Brighton as a Developer Support Engineer. My role involves supporting high-profile customers with digital twin products and license server network configuration.

With every project I take on, I always strive to challenge myself and learn something new. I find myself motivated by difficult tasks and always push myself to develop my skills.

I recently graduated with a 1st Class BSc, and here you'll be able to find some of the projects I've worked on as part of my studies.

I will also discuss some personal projects here, although most of these will be on my GitHub.

GitHub: Ricky-James

LinkedIn: Ricky-James

E-mail: RickyJamesIRL@gmail.com

Please contact me for my CV!

PERSONAL Projects

Final Fantasy X Cutscene Remover

  • Tool developed for speedrunning to skip cutscenes in Final Fantasy X (PC).

  • Utilised CheatEngine to find memory addresses and pointers.

  • Reads memory addresses and assigns new values under certain conditions.

Find on GitHub (original contributions here)

Final Fantasy Relay Preshow Tool

  • Uses ShaderGraph and VFX graph to highlight mascots.

  • Uses Scriptable Objects for data preparation.

  • Parses text file data to reduce data entry.

  • Utilises multiple displays for a control panel to operate the tool.

Find on GitHub

student Projects

VR Training Simulator

  • Group of 4.

  • Uses XR packages and Netcode for GameObjects.

  • Worked as project manager/team lead, organising sprints through Azure DevOps.

  • Received an "S-Rank" score from the client.

More info...

Orrery Solar System Designer

  • Student project with a focus on mathematical elements.

  • Add/Remove planets of different sizes with custom names and text.

  • Planet rotations and orbits (and moon orbits) are done without Unity functions.

  • Art assets from the Unity asset store.

More info...

Sumoball

  • Multiplayer project using Photon Unity Network.

  • Physics-based brawler.

  • Art assets by Guy Buresh.

More info...

Under Purr-essure

  • Third group project (Team of 6).

  • 19-day development time.

  • Ranked 1st overall against other students.

  • Ranked 1st in every sub-category.

  • 1st 3D Project, created in Unity, I provided all of the code for this project.

More info...

Cafe Quest

  • Team of 6.

  • 5-month development time.

  • 3 different genres and play systems.

  • Created in Unity, I provided code for the cafe and dialogue sections.

More info...

Rabid Air Sprinters

  • Second group project (Team of 5).

  • 12-day development time.

  • Ranked 2nd place overall against other students.

  • Ranked 1st for best implementation.

  • Created in Unity, I provided most of the code for this project.

More info...

Bitter Sweet

  • First group project (Team of 3).

  • 5-day development time.

  • Ranked 2nd place overall against other students.

  • Ranked 1st for best implementation, visuals and audio.

  • Created in Unity, I provided all of the code for this project.

More info...